Archive for December, 2008

28
Dec

Oh, the adventure begins again!

BRUCE

I’ve been having an incredible time in EverQuest II lately. Grabthar reached level 53 (just shy of 54). He’s wearing the level 42 Frostfell armor, which should hold him over until he reaches the upper 50s. I’ll start doing tier 7 dungeons when I’m 60 and get to the Kingdom of Sky content.

I think what I love the most about playing EQ2 is the fact that I’m a complete and total newb. I still have so much to learn about the game: the lingo, the mechanics, my new spells and combat arts, the zones, the dungeons, itemization, quest lines, raiding, my epic quest chain, my class armor, my role in x2 and x4 groups, and so much more. In World of Warcraft, which I’ve been playing for 4 years, I know all this stuff already. I can min/max just about every class in WoW, I know all the powers everyone should be using for every encounter, and I know exactly what gear everyone should be using for their spec. I’m not making a boast about my vast intellect when it comes to WoW; the fact is, four years and thousands of hours spent doing anything will make you an expert in it.

I should have gotten a master’s degree instead.

Last night my brother (52 warden) and I did the carpet quest in Sinking Sands. We didn’t expect to finish it, but a 63 necro guildie came and helped us finish off the last two 54 ^^^ bosses. Getting the carpet was a watershed moment for us. It’s the first “high level” thing we’ve done, we spent several hours farming the mobs in Sinking Sands and thus got tons of great drops, and riding around on that carpet feels like we’ve made a huge accomplishment, even though for most EQ2 players it’s old hat. And that’s what makes it so great: even though the quest is 3+ years old and everyone’s done it on all their alts, it was new to us. There’s still so much “old” content that’s brand spanking new to us, and since everyone who plays loves the game so much, they’re just as excited as we are when we do the content.

I know I’m rambling a bit in this post but what can I say, I’m having a blast. I can’t wait to see what’s next.

18
Dec

Fun in Cold Places

In WoW and EverQuest 2, I have been living in cold places: Storm Peaks and Naxxramas in Northrend, and Frostfell. Considering that it’s 7 degrees and snowy outside of my loft here in Des Moines, IA, Northrend and Frostfell seem eerily familiar. I wish Blizzard would add a beach zone to World of Warcraft.

Naxxramas was fun. Nothing to get too excited about. Wicker got his Hateful Gladiator’s gloves from Archavon and subsequently replaced them with gloves from Patchwerk. We killed Patchwerk, Anub’rhekan, and Faerlina on our first night in Naxx. Oh, we also killed Sartharion. I would like to see us have a full guild run with no puggers, though.

In Norrath, Grabthar has dinged 49 and is oh-so-close to 50. Folks in my guild have leveled from 20 to 50 just since Frostfell came out. I could do something like that if I played EverQuest 2 constantly, but it’s my escape game. I don’t want to mercilessly play it, or I’ll just get burned out again. I’ve been enjoying the Frostfell quests, especially the new armor and weapons it helped me acquire. I finally replaced Timorous Deep gear. Sad, I know.

This weekend my EQ2 guild is having a Christmas Party in our guild hall. That will be a lot of fun and I’m really looking forward to that.

I have some thoughts about the WoW hunter nerfs and other things, so I’ll post about that later. Right now I have to go buy new RAM for my gaming PC.

08
Dec

Back stories

I love back stories for characters. Whether they’re short-and-sweet to describe the motivation of a character, or long and detailed with complex relationships, I love them. I write back stories for all my characters, and I often write them for other people’s characters as well. In fact, when I played City of Heroes, people paid me in Influence for writing their character stories.

One of my favorite backstories belongs to Avenger Grabthar Thrakazog the Treasure-Hunter of Freeport, aka my shadowknight in EverQuest 2. His biography is short and sweet, borrowing heavily from the style used in the Conan books:

The trials of Grabthar’s life can be found in the scars and bones of those to whom he has laid waste. Come and sit quietly while he regales you with stories of destruction and devastation. If he deems you so fortunate, perhaps you’ll live to share his tale!

This biography is viewable to other characters and it’s also on the character profile page at the EQ2 site. Grabthar doesn’t have a complex back story like my other characters do; instead, I let the reader of his bio infer what has happened in Grabthar’s relatively young life.

I don’t like to describe a character. Instead, I let the character do the talking, or as in Grabthar’s case, a narrator who has intimate knowledge of the goings-on. I have a fire/fire tanker in City of Heroes named Choking Hazard. This is a rough recreation (from memory) of Choking Hazard’s original back story, which I wrote when I created her:

Choking Hazard was just a normal girl in a normal town until a freak accident infused her with the power to control fire. Realizing that she had a unique capability and a responsibility to her fellow citizens in Paragon City, Choking Hazard decided to leave behind her party girl past and dedicate her life to protecting those in need.

As soon as I completed the intro zone, I rewrote her bio:

Gah, being a super hero is soooo hard. I shouldn’t have let those guys at the bar buy me all those drinks. Who knew one of them would be a Vahzilok scientist! I take a shot of one little weird glowy drink and bam, now I can control fire. So my sister gets all up in my face about “you have a responsibility” and “the things you blah blah blah.” I saw that movie too, you know! Sigh. Well, here I am, saving all of you, wondering exactly what you mean when you say I’m hot.

That’s quite a difference. The first bio gets the point across nicely, but it’s as generic as any other description of a super hero. The second bio is more interesting and shows the personality of the character, breathing life into just another avatar.

World of Warcraft doesn’t have a facility for sharing character biographies or back stories, but that doesn’t stop me from writing them. I’m more true to the source material with WoW (and EQ2), since I prefer my fantasy to be less lighthearted, leaning more to the dark and sinister, which fits in with WoW’s lore:

I slept for ages. I sought neverending solace and peace with my own people. I did not support aiding the humans and their plight. In our time on Azeroth, we stood alone for eons. The humans were merely one tiny piece of an eternity; they would extinguish themselves as quickly as they had arrived.

Wicker’s story is in my head. It doesn’t infuse his activities as much as I would like (I don’t play on an RP server), but sometimes I try to do what Wicker would want rather than what I want for him. That way, the other players on my server can only speculate as to my motivation. Will I kill that tauren druid? Or let him go? Will I help humans in need or watch them die? Will I target orcs as much as possible?

Of course, how my character acts in the game is completely under my control, so if I do something socially rude–watch your human die as you try to fend off multiple mobs–I will most likely be called (reportable) names. The key is finding the balance between what you want for your character and respecting the other people playing the same game as you.

08
Dec

Boomkin 4 Life

It’s no secret that I was fed up with WoW. My posts here indicated it, my lamentations in Vent reinforced it, and my lack of playing assured it. I was so torn on whether to play it because my fiancee and my brother both wanted to play WoW, and my whole reason for playing MMOs was to play with them. My brother and I have a gaming history that goes all the way back to D&D in the mid-1980s.

One night I was in Vent talking about how I felt like Wicker, my druid, was done. I didn’t feel like there was much I could do with him that would be new, and Blizzard was (and is) still mucking with the feral spec. Then my brother suggested I go moonkin.

Now granted, I knew moonkin was an option in terms of changing playstyle, but I didn’t think it was an option for me because I am and always have been The Tank. I didn’t think that I would be valuable to the group as anything other than The Tank. But since my brother suggested going moonkin, I had instant reassurance that the spec and gear acquisition would be kosher for the long haul.

Fast forward to this past weekend and I’m level 80 in pretty good gear. It’s so much fun. My spell rotation is par for the course for WoW; only the affliction warlock has a non-boring rotation, IMHO. I put up Faerie Fire, then Insect Swarm, then a Moonfire, and then spam Starfire until Moonfire runs out. I refresh my three DoTs as needed and bam, mob dead.

Starfire crits for an average of about 8000 and I’m running roughly 1800 DPS in 5 mans. I haven’t done any raiding yet. I think with a decent set of Naxx gear I’ll be at 2500 DPS consistently. Since I’m a numbers guy when it comes to this game, the moonkin spec is right up my alley. Spell power, spell crit, spell haste, spirit, intellect, and spell hit are all important, and with each piece of gear I have to decide where to scrimp and lavish.

Fortunately I don’t have to stack spell hit because I have two talents that give it to me, but it will come naturally on my gear as I progress. Once I reach the natural spell hit cap, I can respec those points into more damage spells like Starfall and Typhoon. I’ll let Future Wicker worry about that.

Stuff has been going on in EverQuest 2 as well. Grabthar dinged 44 last night and I’m 15% from level 45. I can’t believe how fast I level. With level 45 comes the beginning of some of the most exciting content in EQ2. New gear sets, new armor quests, the carpet quest, expansion zones, new instances, and a lot more. My guild has been amazingly supportive and helpful to a noob like me, which is such a great feeling. I really love that game.