I’ve been absent from posting here on Angry Raider for a few reasons. I haven’t really been playing MMORPGs very much, I certainly haven’t been raiding (except a Karazhan run here and there, but more on that later), and honestly, I just haven’t had much to say. I think that the MMORPG ship had sailed for me, and I felt deep down that my days of massively online anything were over.
The problem with MMOs right now is that we’re in sort of a recession. Warhammer Online (WAR) came out of the starting gate with quite a bang, then fizzled into a fantasy-oriented version of something more akin to Halo 3 on Xbox Live. World of Warcraft is completely and utterly uninteresting, but the Wrath of the Lich King expansion is just on the horizon. Ditto for EverQuest 2, whose new expansion, Shadow of Odyssey, arrives a few days after WotLK. Lord of the Rings Online has an expansion coming out in November. And even my beloved Vanguard: Saga of Heroes saw an expansion-ish release (Game Update 6) in September that introduced new content, mounts, and items.
So all fatalism aside, there is a light at the end of the tunnel.
Not every MMO player is the same. Some people love PVP. Others love RP. Some enjoy raiding, and others just want to pick flowers. And of course, everything in between. I am the type that enjoys immersion, with goals for my character to achieve, whether they are crafting, questing, itemization, titles, or achievements. Each game offers a different approach to these goals, and given my playstyle and interest, my opinions of certain games are affected.
Let’s get caught up on where I stand.
Warhammer Online - I was very, very excited about this game. I played in the open beta, and I rolled a few different characters at launch. The highest I got was level 11, both on my shadow warrior and my squig herder. What I found, as many other MMO bloggers have discovered, is that WAR is boring. The PVE content is almost nonexistent, not because of a lack of quests, but because of a lack of interest. There’s no social interaction to speak of, everyone farms scenarios for gear and levels, and I never felt any kind of connection to the world I was living in. Some of the technical issues of the game didn’t sit well with me either, like the slow mechanics of fighting (specifically with the ranged classes). Despite what I liked about the game–the graphics, the design, the Tome of Knowledge, and so on–I cancelled my subscription after the first month and I don’t miss the game at all. It speaks volumes about an MMO when you just don’t miss the world when you’re not in it.
World of Warcraft - WoW is like that ex-girlfriend that you were with for so long that you never fully breakup with her. You go back to her for emotional and physical comfort because she’s just so familiar. You’ll only be able to completely sever ties with her when you get a new girlfriend, but nobody seems to completely measure up to your ex because you don’t invest enough into the new relationship. I find other games that are better than WoW, but for some reason I keep coming back to this game, despite its massive shortcomings.
Blizzard released content patch 3.0 in October, which introduced the achievement system, new talents, and some other things to prepare for the release of Lich King. The side effect of 3.0 is that it made everyone so unbelievably powerful and nerfed the content into such a deep oblivion that the game is incredibly easy. People who never killed Nightbane are downing Illidan in PUGs. Blizzard is basically giving everyone everything they’ve ever wanted, because the WoW way is to say goodbye to old stuff when new stuff comes out.
I preordered WotLK and I plan to play it a lot, mainly because my favorite part of WoW is leveling. Once I reach the cap, I don’t think I’ll go back into the endgame scene, mainly because the rewards for raiding are not interesting to me. The more WoW changes, the more WoW stays the same.
Lord of the Rings Online - I like this game. I played LotRO quite a bit in the Summer. It’s a gorgeous world steeped in lore with fun playstyles and a nice leveling speed. The problem? I ran around a lot with nothing to do. The game failed me in the teens because I had no guidance. Where should I go? Where should I quest? The final nail in the coffin was when the game deleted all my auction payments because I didn’t check my mail within the two week period. Such is the pain of playing more than one MMO at a time, I guess. LotRO is deactivated and I don’t plan on buying the expansion or playing the game again.
Vanguard: Saga of Heroes - Poor Vanguard. I have tried to resurrect this game among my circle of MMO-playing friends and family, but have met only resistance. The game world is beautiful, the playstyle is a blast, the quests are involved and interesting, and the immersion is top-notch (housing, ships, guild halls, mounts, oh my). The problem is that the population is so low, you can never hope to get anything accomplished. This may change now that the Trial is available and Vanguard players are coming back. I will probably give Vanguard one last try next Spring, after the WotLK dust settles. Even if I have to play it solo.
EverQuest II - This is, in my opinion, the finest MMORPG in existence. It offers everything: player housing, awesome crafting, tons and tons to do for both solo and grouping, incredible mount options, amazing graphics, and a finely-tuned UI. You can log into EQ2 and do a huge x6 raid for several hours, or you can just go harvest stuff to prepare for your next set of crafted gear (which is easily as good as what you can get from dungeon crawling). You can work on collections, or farm for that spell upgrade you really need, or quest in one of the many different zones for each level range. You can work on a long Heritage Quest for an amazing reward, or do the quests in one of the several adventure packs. You can travel all over the immense world and kill named NPCs for achievement points. You can work on status points for your guild. You can spend an entire evening just decorating your player housing. EQ2 has it all.
So why don’t I play it?
Simply put, when I started playing EQ2 last Spring, I dove into it headfirst. I spent countless hours working on Heritage Quests to get fine items and status points. I rolled one character and leveled him to 42. And I just did too much at once. I had just come out of the raiding scene in WoW, so EQ2 felt like I was putting too much time into a game, just in a different way. I made it worse when I rolled a new character (Ipswich the Ratonga Ranger) and leveled him to the mid-20s, even betraying Freeport for Qeynos (thus becoming a Ranger). He was–and is–a lot of fun, as is my Shadowknight, but I shot myself in the foot.
I do plan on getting Shadow of Odyssey and I do plan on making EQ2 my “main game” once the Lich King dust settles. I know that Lich King will not sustain me and there are still a ton of things to do in EQ2, as I have barely scratched the surface of the various expansions. I think I’ll just take things a little slower, focus more on crafting and questing, and enjoy the world of Norrath. I’m going to level my Shadowknight to 80 first, as he is the most unique class in all the MMOs I’ve played. I look forward to getting him a rhino mount.
I don’t know what will happen over the next several months. But I can say that after the MMO slump is over in just a couple of weeks, we’ll be in the glory days of MMORPGs. I’m just thankful I have a choice.