Archive for September, 2008

22
Sep

my initial WAR thoughts

Here in bulleted fashion are my random thoughts about and impressions of Warhammer Online, in no particular order. Call it stream of consciousness blogging.

  • I wish there were a way to extract the information in the Tome of Knowledge and share it, perhaps on a website or even a printed book.
  • Tier 1 RVR scenarios got progressively more frustrating as I leveled up, but I realized that I was once the level 1 guy rolling need on everything and not knowing what to do.
  • Speaking of rolling need, a level 2 white lion rolled need on a sword that was an upgrade for me at level 9, and useless to him. Sigh.
  • The game feels very natural to me. As I gain in ranks and get new abilities, I gain more utility and capabilities that don’t seem unnecessary. I’m also able to change my playstyle at-will (it’s a function of the Shadow Warrior class), and I’m only Rank 9. In other games I’ve played, I needed to be at least level 20 to get the same experience.
  • Public quests are a lot of fun and a very interesting way to socialize in the game. Mythic has done a lot of tweaking to PQs since the open beta, and I’m pleased. I’ve gotten some pretty nice rewards from PQs.
  • Speaking of nice rewards, the Renown system is fantastic. I love earning new gear from RVR. I can see how the PVE vs PVP gear differential is going to come into play as I gain levels. I have to balance skills that are good for both (such as Ballistic Skill) against RVR-specific (resistance).
  • I have found some really amazing WAR blogs, and I added them to my blogroll. Please check them out.

That’s all for now. I’ll have a more coherent post up tomorrow that details my experience leveling a shadow warrior from 1 to 10.

16
Sep

war is here and everywhere

So a little game you might have heard of called Warhammer Online: Age of Reckoning came out today for preorder customers (the general release is Thursday the 18th). I created my Order main, Kilbegin the Bright Wizard on Chaos Wastes, an RP/Open RVR server. I haven’t rolled my Destruction main, as I’m waiting to find out what my brother wants to do. It’s always more fun to play with someone else, for me at least.

omgOn the last day of the open beta, something wonderful happened: my fiancee, who was a hardcore WoW fanatic until the game burned her out, tried out a High Elf white lion. She loved it. Ever since then, WAR is all she has talked about. Spore sits unplayed, the Galactic Edition box gaining dust like so many velveteen rabbits. We preordered WAR from Direct2Drive to make sure she had head start access. She’s read review after review, blog post after blog post, sent me text messages with questions about what I want to do (group or solo? RvR together? class combo?), and steadily built her excitement about this game to the point where it even eclipsed mine.

And that’s exactly what I had hoped would happen. In fact, that’s what I hope happens to everyone that didn’t hotly anticipate this game. I am anxious to see how many copies of WAR are sold in the first week after launch, compared to how many were sold to preorders.

I’m withholding my full opinions of the game until I play the post-beta version tonight when the fiance gets home. But I will say this: I had a ton of fun playing the beta.

07
Sep

war and spore

Warhammer Online: Age of Reckoning (WAR, isn’t that clever?) entered open beta today. As a preorder subscriber, I get to participate in said beta. I got up early (10 AM!) on a Sunday to play it. I launched the game and….patching. It’s currently at 57%. Sigh.

I’m pretty excited about this game. I do have some nervous trepidations, as I mentioned in my previous post: will it live up to my expectation? What things have been removed that I was excited about (such as reverse questing, which didn’t make v1)?

The fiancee is on her way to pick up Spore, which she preordered. I think she’s more excited about Spore than I am about WAR, and that’s saying a lot. Spore isn’t an MMORPG like WAR; while it has an online component (organisms that other players create will populate your world), it’s not an interactively social game. And I think that’s a good thing for Spore because the fiancee isn’t particularly competitive. She’s excited about growing something that’s uniquely hers. When we play MMOs, she creates identities for the creatures under her command. For example, her World of Warcraft blood elf paladin’s war charger is named "Rain Cloud." Summon War Charger is just a spell. Every paladin’s war charger is the same. But the fiancee made hers unique, with a little macro that makes her character say, "Rain Cloud, where are you? I need a ride" when she summons her mount. In Spore, she’ll be able to create as many unique life forms as she wants, and get attached to them all. So while my greenskin shaman or chaos magus is laying waste to high elves controlled by other players, the fiancee will be meticulously masterminding the evolutionary growth of a synthetic life that’s more than the color of its armor. In way, I envy that.

Of course, in WAR, I’ll have my own attachments to my characters. Those attachments will just be different. Perhaps I’ll make a name for myself as a particularly devastating adversary. Or maybe I’ll be the worst PVPer on the server, a sort of Glass Joe that everyone kills on their way to Mike Tyson (or Mr. Dream, as it were). Who knows? For just as the fiancee’s world of Spore grows and changes as a function of her involvement, so does mine in WAR. It’s just on a much different scale.

WAR is at 61% now. We’re getting close!

06
Sep

WAR and peace

Warhammer Online: Age of Reckoning comes out on September 18. I’ve been following this game’s development for quite some time. I never played the miniatures game, but I did play some of the board games and I knew lots of folks who played all of Games Workshop’s various offerings.I preordered WAR a couple of weeks ago and tomorrow, I get to participate in the Open Beta. I’m very excited about trying this game. I’ve been a WoW player since launch, and I’ve left a few times to play other games, but I kept coming back to WoW for various reasons.  All in all, I’ve played and quit:

  • City of Heroes (before WoW)
  • City of Villians
  • Dungeons and Dragons Online
  • Vanguard: Saga of Heroes
  • EverQuest II
  • Lord of the Rings Online
  • RF Online
  • Tabula Rasa
  • Guild Wars

Some of these I quit to return to WoW; others, like RF Online, were just terrible. And this list doesn’t even take into consideration the trials I’ve played, like EverQuest, A Tale in the Desert, and even ToonTown.Why did I quit these games? I quit EverQuest 2 because of the massive commitment it required; that was my own fault, as I relentlessly pursued achievement points and heritage rewards instead of just enjoying the leveling game. I quit Lord of the Rings Online because I couldn’t find fun things to do in my teens. I quit City of Heroes because I reached the level cap and had nothing to do. I quit City of Villains because it was more of the same. I quit Tabula Rasa because I was playing it all by myself while my friends played WoW. I quit Guild Wars for the same reason. And DDO, for that matter.So how do I know WAR will be different? Well, I don’t. I’m hoping it will be. I’m hoping it will hold my interest like EQ2 did. I never wanted to quit EQ2; I think it’s way, way better than WoW for a lot of reasons (future post alert!). And I think I’m going into WAR with a totally different mindset, an attitude adjustment of sorts that will let me enjoy the game for what it has to offer.WoW did change my perception of how an MMORPG should work. WAR learned from that as well. Rather than hold on to the legacy created by EQ (as EQ2 did in a lot of ways, as did Vanguard), it builds on what WoW has established in the MMO space. But at the same time, Mythic knows what WoW does wrong and aims to fix that. Only time will tell if WAR accomplishes that. Will it keep me enthralled enough such that I ignore Wrath of the Lich King when it launches? Will I play both at the same time?Or will I find myself, once again, returning to WoW and wishing I could quit?

05
Sep

five truths about raiding

Everyone loves a list. The last list I did here was the Feral Druid Weapon Buyer’s Guide, which I honestly need to update, and barely existed in list form (it was more of a bullet list). Matticus suggested people post more list posts, so here’s mine: five truths about raiding.

1. Every player has his or her own reason for being there. There are so many reasons people raid. The thrill of boss kills, the prospect of gear upgrades via loot, reputation gains, and completing quests are just a few of the more common reasons people raid. Some others are the feeling that there’s nothing else to do in endgame, getting one’s money worth, the social aspect of raiding, and assuaging feelings of guilt. No particular reason is better or worse than another one, but nobody agrees on that point. Sometimes, people have nowhere else to go.

2. Egos are rampant and it’s hard to keep them in check. Whether it’s the warlock watching the meters constantly or the mage going on and on about having the best gear, you’re dealing with 24 other people who all believe they’re the best at what they do. Or they should, which leads me to number 3.

3. The raid leader/guild master will often have a sense of entitlement. This leads to issues like loot privileges, bench privileges, and group makeup in the raid, even when those things directly hurt the raid. I’ve seen raid leaders get preferred loot on Ashes of A’lar just because they’re the person who leads the raid. In that particular case, morale fell through the floor, but people kept on going because it was a top guild and they had nowhere else to go (see #1). This doesn’t happen in every guild, but it happens more than it should. This is a point I’m going to expand upon in a future post.

4. Some people aren’t cut out for raiding, but nobody knows what to do about it. Maybe that mage is really nice on Vent but dies on Naj’entus at the pull. Or it’s the BM hunter who puts out 600 DPS but just broke up with her boyfriend. Or it’s the priest who has great +healing, but panics on the constructs in the Gorefiend fight. For raids to be successful, everyone has to give 100%, and some people just can’t do that. That doesn’t mean they can’t raid at all–they just won’t be in guilds that go very far. But what can you do when you have people like this in your guild? Kick them out? Bench them? Not let them in to begin with?

5. Raiding is expensive. Repairs, buff food, potions, scrolls, arrows, reagents, good gems, and good enchants don’t come cheap. Nobody should ever show up to a raid without all of the appropriate consumables and gear, nor should anyone not have enough money for repairs. But they do (see #4).

Do you agree? Disagree? What did I leave out?

03
Sep

All growed up

My survival hunter, my pet project (no pun intended), hit the 800 agility mark tonight. He’s still in a few blues that need to be replaced (namely, bracers and rings) but that will come with time. I spent his first 60 badges on Nyn’jah’s Tabi Boots.

stats

My stats are looking pretty damn good. I think I can hit 850 agility pretty easily with the few upgrades I have planned. I need to put 12 agility on my boots and 15 agility on my gloves, but I’m hoping to upgrade from my Tier 4 gloves to Gloves of Dextrous Manipulation soon.

It’s so exciting to see his changes from the beginning of this project to today. It’s been a lot of fun too!