Archive for February, 2008

28
Feb

epic feral weapon buyer’s guide

Feral druids will tend to agree that weapon itemization for us has been somewhat weak in the past. But over the past year since TBC was released, our options have expanded quite a bit, affording many choices for weapons to cover tanking, DPS, or both.

I’ve been giving a lot of thought to feral weapons lately as I’ve begun to focus on 25 man tanking and DPS. So I thought I’d create a little guide to epic weapons for feral druids. This isn’t necessarily a comparison of which weapon is better; it’s up to the individual druid to decide what’s best for him. Strictly speaking, any feral weapon can be used for tanking and DPS.

The weapons are ordered by difficulty to obtain, at least in my opinion. Your mileage may vary, of course. I’ve left off an analysis of the PVP staffs for this discussion as I wanted to focus solely on PVE content.

Now, on to the show.

Staff of Natural Fury - Auction House
This is by far the easiest epic feral weapon to obtain. Simply go to the Auction House and search for it. It has good stats, despite lacking agility, and the 320 armor makes it a sound choice for a freshly-minted level 70 feral druid, but it’s better for DPS. This is a great staff for PVP due to its Equip bonus.

Earthwarden - Reputation
This mace is pretty easily obtained via grinding Cenarion Expedition reputation to Exalted. It’s expertise rating, defense, and armor make it an excellent choice for bear tanks. The attack power bonus makes it a decent DPS staff. A 35 agility enchant will help for both DPS and tanking. Get this mace: you’ll have it for a long time.

Feral Staff of Lashing - Heroic Botanica
One of the few feral weapons that suits both tanking and DPS, this staff has decent armor and good agility, but lacks the +defense and +skill rating sported by Earthwarden. The raw strength and agility on this staff, coupled with its attack power bonus, make it far better suited to DPS.

Terestian’s Stranglestaff - Karazhan
Terestian’s is one of the most popular DPS weapons for ferals. It’s relatively easy to acquire, the stats are amazing, and it has hit rating. Most druids won’t replace this staff for quite a while.

Wildfury Greatstaff - Serpentshrine Cavern
This is the staff that replaces Earthwarden for bear tanks that have moved into 25 man content. This staff gives 2750 armor and 1036 hit points, as well as 2.6% dodge. With a 35 agility enchant, this staff is simply amazing.

Staff of Primal Fury - Zul’aman
The spiritual successor to Terestian’s, this staff sports outstanding DPS stats with the additional benefit of armor penetration. While a bear tank at the armor cap could use this for tanking, the Wildfury Greatstaff and even Earthwarden are better suited for that role.

Pillar of Ferocity - Mount Hyjal
Offering stats that suit both DPS and tanking, this staff is a great choice for feral druids who don’t already have one of the staffs previously mentioned (specifically Wildfury Greatstaff for tanking and Terestian’s for DPS). With a 35 agility enchant, this weapon would be well-suited for both roles. The lack of agility on this staff makes it less suited for DPS. It is heavily weighted toward tanking.

Now let’s take a look at the feral weapons available in 2.4.

Staff of the Forest Lord - Badge Reward (150 badges)
As the kids say, OMG. This is an outstanding DPS staff, with exceptional stats (both strength and agility) and an insane amount of stamina. It’s better suited toward DPS than tanking, so you might want to keep your Earthwarden around unless you’re at the armor cap.

Stanchion of Primal Instinct - Sunwell
With the +35 agility enchant, this staff gives 1547 attack power in cat form and >5% crit. It is an exceptional DPS staff, even better than the Staff of the Forest Lord. But as with that staff, you’ll probably want to keep Earthwarden or Wildfury Greatstaff on-hand for tanking.

That’s it for now. In my next post, I’ll take a look at Superior quality (aka “blue”) feral weapons.

26
Feb

my new home

Wicker has finally found a home, a guild with cool folks that I get along with and progression that matches where I want to be and what I want to do exactly. As a guild, we’re 6/6 SSC and 4/4 TK, and 2/5 MH. But the guild lost some key folks in the past month, so we’re sort of re-learning Vashj and Kael, and while that may be frustrating for the long-term guildies, for us new folks, it’s very exciting and an excellent opportunity to find our place in the guild.

The GM knows this, I’m sure.

It’s kind of funny how I ended up joining them. I was standing around in the Aldor bank, unguilded, and I received a tell from the guild’s rogue class leader. He asked if I were looking for a guild, I said “sure,” and within minutes I had a ginvite and I was on my way to SSC to do Morogrim and Vashj (I remembered to get the vials quest this time).

Last night after the raid, some of us were standing around in Shattrath and I found out one of my new guildies has the elusive Deathcharger’s Reins, aka Baron’s mount. Here’s a pic I snapped:

WoWScrnShot_022608_003933

Too bad he’s butt-ugly.

24
Feb

wow dailies

I came across this great site today while reading my blogroll. It tracks the daily quests across all the different realms, and each day the data resets. The daily quest information is entered by users, so it needs your help! This could be an amazing resource for WoW players if it catches on.

21
Feb

gear check

I’ve been thinking a lot about how to evaluate the gear of the players in a guild to determine where things can be tightened up a bit. My ontology project helps with that some, but it’s more focused on raid composition. I was lucky today when I saw a post at BigRedKitty about Be Imba! Character Auditor, which uses some kind of algorithm to determine your gear (and guild’s gear) efficiency.

I’d like to know more about how they accomplish this, but first I’d like the site to load. It throttles requests, and with the word getting out, the queues are getting long. As I write this, I’m #211. So I don’t even know what to expect.

Served 320357 audits of 115490 characters from 17281 guilds on 524 realms till 2008.Feb.21 12:06.

They should have a countdown to the time the site implodes.

20
Feb

some days, some nights

Last night I was questing on Mindstorm, finishing up some old quests and making some gold to feed my gem-buying habit. My fiancee and our friend were doing Karazhan with their guild, and they lost their shadow priest, so they invited me to take her spot. I came in on Curator and we went on to do Shade, Illhoof, Chess, and Prince.

Being the min/maxer that I am, I decided to try a technique I read about on the Wowhead forums. As I spam Fireball, instead of waiting for the cast to end before starting the next, I just spam the hotkey over and over. This eliminates the lag between casts and gives me an extra Fireball every n number of seconds. I think n is 30, but I can’t remember and I can’t find the post. But anyway.

I ended up with Adornment of Stolen Souls and my tier 4 helm token. I didn’t need the tier 4 helm token because I already have Spellstrike Hood and the Destruction Hologogs. But nobody else could use it. Ok, enough about loot.

One thing that really frustrated me last night was that I far outgeared the tank. On Prince, he was sitting at around 400-500 TPS. I had to stop DPSing when Prince was at 20%. I didn’t die in the fight, WWS shows my DPS time as 90%, and I was still #1. Don’t get me wrong: I don’t care about being #1 on DPS reports. My goal is to do my job and do it well, and if it’s better or not as good as other people, so be it. Just as long as I’m doing my best. The thing is, Wicker generates 800-1000 TPS, and that’s why people love having me tank for them. I felt a little frustrated that I had to just stand there after burning through mana pots and stuff for the first and second phases.

The experience made me realize that what I want out of the game is a lot different than most of the other people who play it. I like pushing my characters as far as I can get them, fine-tuning every last piece of gear so that everything is a matter of skill. But at the end of the day, what I want most is to play with my family and friends, so I can set aside threat-per-second whining and grousing about someone coming to Karazhan with a green “of the Whale” mainhand weapon.

Is the Angry Raider going soft? Never! I’ll just try to be more constructive.

19
Feb

a’lar a’lot

I went to TK for the first time on Wicker last night. I missed the Void Reaver fight, as I was asked to sit out so a warlock could go, but I got to do the A’lar fight. Twice. Then we gave up and did Gruul.

TK

A’la r is an interesting fight. You can read the strats and watch the videos, but nothing compares to the actual experience. Contrast that with Morogrim, who we downed before TK. That’s a relatively simple fight. The thing I didn’t like about A’lar was how our raid leader was practically having a stroke over everything that was going on.

But I got to tank the adds and that was cool.

Being a feral druid these days is kind of tough. We reach a sort of glass ceiling in 25 mans as tier loot is really the best upgrades for us, all the way through BT. There’s lots of DPS gear to compete with rogues on, but that stuff doesn’t impact us in the raids as much as it does the rogues (or hunters, or whatever).

So with all the badge gear and the best stuff from heroics, plus one or two of the crafted epics from SSC, we’re the best we can be. All the way to Illidan. Patch 2.4 aims to fix that for us a bit, so we’ll see.

In other Wicker news, I’ve been pvp’ing quite a bit to get the Gladiator’s Dragonhide Spaulders. I need pure tanking shoulders that are better than my Mantle of Shadowy Embrace. Anyway, three days of AV netted me the honor I needed, and I also got to preen a little.

top_in_av

While in AV, I saw my health at the highest it’s ever been, which was pretty cool.

max_health

This is a stark contrast with the smallest I’ve ever been. That’s my mage there in the lower left. Really lower left. ;)

smallest gnome ever

17
Feb

heroics, how i <3 thee

Call me late to the game, like a whole year late, but I’ve recently discovered that I really enjoy heroic dungeons. I love the hard ones and the easy ones, and everything in between. I’ve been 70 since last March, and keyed for all the heroics since around that time, but I never got interested in them for some reason, maybe because I wasn’t raiding back then and I wanted to be more casual. Heroics, when they were new, required more skill than normal dungeons, and folks were still trying to figure out how to not wipe in normal Sethekk Halls. I was more interested in leveling my alts to 70 than gearing up Wicker.

Over the weekend, I did around 8 heroic dungeons. Six of them were in one day. My friends have gotten some nice gear upgrades, and we’ve all stockpiled badges for patch 2.4, but I’ve been spending mine. Heroic gear is really the best way to gear up a bear tank, and that’s a frustration for another post.

14
Feb

my durid is bare

Seems like forever ago that Alamo posted his “SUM DURIDS R BARE” schtick on the official WoW forums. He didn’t talk like that in game, but had to after that post came out. It was sort of like how Paul Reubens had to become Pee Wee Herman. But I digress.

Wicker has made significant progress toward 25-man raid OTing capability. I completely replaced his Heavy Clefthoof stuff with badge reward gear and some boots I already had in my bank. Specifically, he’s now sporting Forestwalker Kilt from heroic Mana Tombs, Vestments of Hibernation for 75 hard-earned badges, and Zierhut’s Lost Treads, a random BoP trash mob drop in Karazhan.

Now I have my eye set on Waistguard of the Great Beast (60 badges), Footwraps of Wild Encroachment (60 badges), and Ring of Unyielding Force (25 badges) in the short term. One hundred and forty five badges doesn’t seem too bad, right? Sigh.

But what is my biggest and most exciting upgrade? I finally got my Stag-Helm of Malorne. I had to get a GM to mail it to me because Karazhan crashed during looting, but that’s a story for another day. Now that that the loot linkfest is over, let’s get down to business.

I’ve been spending quite a bit of time researching bear tanking, trying to figure out how I can improve my tanking skills. It’s one of those things where everyone loves my tanking and begs me to tank for them, yet I find all kinds of little things I feel I need to improve, things that are transparent to them until the improvement is made. Know what I mean? For example, I respecced and picked up Intensity so I can get 10 rage from Enrage instantly. That will make OTing the big spell shade pulls in Karazhan a little easier for me. Enrage is sort of an “oh shit!” button, so I want that extra rage there when I need it.

I’m looking forward to doing more tanking in Zul’Aman, Gruul’s, and beyond. My current guild is sort of stuck in Karazhan at the moment. We don’t have enough people for the 25 mans. Such is the situation on my server.

11
Feb

thoughts on attunements

Back in the old days of Azeroth, before draenei and Outland were retconned into World of Warcraft lore, there was a well-defined dichotomy in the endgame, establishing a clear separation between the “casuals” and the “raiders.” This dichotomy was enforced by poor itemization in the pre-raid dungeons (Boots of Elements come to mind).

venn_1

Blizzard tried to fix this with 20 man raids like AQ20 and Zul’Gurub, but by the time these raids came out, the player base had established a new cadre to fill in the gap: the “casual raider.” The separation between player type was no longer completely enforced by the guilds, but rather on how much effort the player wanted to expend in order to raid. New guilds were formed to tap into the casual raider focus.

venn

Casual raiders are players who want to raid, but don’t have the time, energy, inclination, or some combination of the three to progress as fast as the hardcore raiders. The creation of this new group was enabled by the dawn of a new age in World of Warcraft raiding, with better itemization in Dire Maul (hello mp5 and +dmg) and the easy slack-off in the huge 40 man raids. Since the big raid guilds had beaten Molten Core and Blackwing Lair, the details of those encounters were well-known. And with 39 other people in the raid, slackers in the casual raid guilds could go afk or die early or whatever, and still get some gear here and there. It was just slower, which was no biggie when you’re getting an epic or two each month.

Oh yeah, I forgot to mention that back then, epics were really, really hard to come by for 98% of the player base.

The pre-Outland raiding scene was limited only by what the specific guilds wanted to do and how they wanted to do it; attunements weren’t really a roadblock. Molten Core attunement was accomplished via a simple Blackrock Depths run. Onyxia attunement, on the Alliance side, was pretty damn easy. The Onyxia attunement for the Horde was difficult by comparison (the elite dragons come to mind) but accomplished with 5 man groups rather than a raid. And the Blackwing Lair attunement was so easy it’s almost laughable: just click the Orb behind Drak after you kill him in yet another UBRS run. AQ20 and Zul’Gurub didn’t require attunement, and neither did AQ40 (I guess opening the gates was an attunement for everyone). The biggest and baddest raid of them all, Naxxramas, required the expenditure of gold for some materials, depending on your rep with the Argent Dawn.

Fast forward to Burning Crusade and we see a whole new raiding scene. Blizzard introduced an entirely new, complex scheme for attunement to raid dungeons. Karazhan requires a fairly simple quest chain that has the nice byproduct of gearing people up a little bit. Serpentshrine Cavern and Tempest Keep used to have a difficult attunement involving running a lot of heroics in addition to completing Karazhan, Gruul, and Magtheridon.

Wait. Used to? What happened?

Blilzzard discovered that the difficulty curve was too great. Guilds were farming Karazhan but having a lot of trouble with Gruul and Magtheridon. Despite the intention in progressive difficulty, guilds were bored fighting the same two bosses over and over and wanted to attempt the higher content. So Blizzard removed the SSC and TK attunements.

The Black Temple and Mount Hyjal attunement chains stayed. Hyjal attunement is straightforward: get the quest, kill Vashj and Kael, get your vials, and there you go. Black Temple attunement is much, much more complicated, involving a deep lore-based quest chain starting in Shadowmoon Valley and taking you through SSC and TK, then Mount Hyjal, where you have to kill Archimonde. You have to complete both tier 5 raids as well as Mount Hyjal to even set foot into Black Temple. It’s long, difficult, and involved quest chain.

So imagine the uproar and excitement when Blizzard decided to remove the attunement requirement for Hyjal and Black Temple as of patch 2.4. The hardcore raid guils are upset that something that is so hard and important is being removed, while at the same time excited that they’ll be able to recruit a little bit easier. Coriel at Blessing of Kings sums up his opinion nicely:

[For] raiders, quality of reward needs to match the challenge overcome. However, it is generally accepted that the first few bosses of T6 content are “easy” and really are not worthy of the quality of loot that they drop. But this is acceptable because Kael and Vashj are so difficult. Early T6 bosses do not just reward you for beating the T6 boss, they also reward you for killing Kael/Vashj.

Essentially, the first few T6 bosses are “reward bosses”. There are other reward bosses in the game: Void Reaver in Tempest Keep, the Chess event in Karazhan, the drakes in Blackwing Lair.

But with the attunement removal, you don’t need to kill Kael/Vashj, so the challenge ceases to match the reward, and thus there’s a lot of complaining. People are allowed to skip the hard content and access the easy bosses with over-generous rewards.

Meanwhile, phoenix_singing gives another perspective about the immediate effect:

This won’t affect raiding any more than the lifting of SSC/TK attunements did. You’ll have more people going in, but you won’t necessarily have more people downing Archie/Illidan. Most guilds who are serious about clearing the content will poke their heads in, recognize that they need the T5 gear, then return to SSC/TK to collect said gear while boosting themselves through the process with loot from the easier T6 bosses. Those are the ones this change will impact the most: the ~3 times a week guilds who are working to progress, who are serious about downing bosses and seeing content, but are moving more slowly for whatever reason. I know my raid alliance has no plans to skip T5 bosses; but for many guilds, it would make sense to go back and face the Vashj/Kael challenge with some early T6 loot.

People in blues and greens who poke their heads in? Will totally get their heads chewed off by the mobs. Nom nom nom. They won’t stay in there (unless they like death :P), so they won’t have any impact on raiding either. :]

Then you’ll have the people who are truly casual who want to poke their heads in just to see what it looks like. If they aren’t serious raiders, it does no harm for them to be in there either. After all, a majority of those casuals who go in are simply there out of curiosity. Some may be interested in actually doing the content someday, but most will pop in, look around, then go back to their normal thing.

Ultimately, I believe making the game more fun and accessible to the larger playerbase is a good thing. I think it’s hard to argue against that.

05
Feb

best stats ever

I snapped this screenshot of Wicker’s character sheet during a Nightbane attempt. Not long thereafter, I re-gemmed his gear to stack crit, as my AP is in the stratosphere compared to my crit. More on that later.

best stats ever

Since this screenshot was taken, I’ve increased my base self-buffed crit from 35% to 38%, and reduced my self-buffed AP from 2800 to 2675. I also increased my hit rating to 136. So far the DPS increase has been great. I hope to break 800 DPS in ZA.