Archive for the 'Raiding' Category

22
Jun

i do not want what i have not got

Euripides at Critical QQ rants for a while about Tier 8 being made accessible to non-raiders in the next World of Warcraft patch. While I wouldn’t agree with his characterization of the whole thing as “elitism,” I see where he’s coming from. I wouldn’t characterize T8 as “free,” as Blizzard isn’t just dropping it in everyone’s bags. You still have to get the Emblems of Conquest, whether it’s through heroics or raiding.

My position on the whole thing is a lot less black-and-white. I don’t really care how people get Tier 8 in WoW. I do know that Blizzard has to keep their game alive, and they learned some very hard lessons from raid content back in “vanilla WoW” and Burning Crusade. And with the exodus of users from WoW to competing MMOs or console games, Blizzard has to make sure that the masses are appeased. They asked themselves, “Do we cater to the 1% of our userbase that will whine on our forums or do we cater to the 99% that will whine on our forums?”

That was a difficult decision, I’m sure.

You might be asking yourself, Why does someone want raid gear if they don’t raid? That’s a good question, but I think I know why: In WoW, gear is the only way to “complete” your character. It’s what defines you in endgame. If you’ve been level 80 for months and you’re still in blues and heroic epics, well, you suck. That’s the prevailing wisdom in Azeroth/Outlands/Northrend.

A similar statement is made in EverQuest II: why do you want your Mythical if you’re not a raider? On my server, at least, the answer is a bit different: you don’t get to raid if you don’t have your Mythical. Vicious circle, I know. Still, the argument is the same: if you’re level 80, and you want to feel completeness, you want your void shard armor. And if you’re rich, you buy the loot rights to whatever else it is that you want or need for that completeness. With that level of gear, you can do the difficult content if you want to. Makes sense.

In both cases, WoW and EQ2, the gear appeals to our basic desires to complete sets of things. That’s human nature. And for some of us, that desire for completion doesn’t justify the sacrifices necessary to be considered worthy of it all.

It remains to be seen whether SOE will make getting your Mythical via heroic content a possibility. Perhaps I’ll be one of the “QQing elitists” then.

23
Jun

the prodigal raider returns

Last night marks my return to raiding in World of Warcraft. In a bitterly ironic twist, the raid was called due to low attendance.

The past two months away from WoW really changed my perspective on the game. Whereas I left mainly due to a lack of time to raid, I also was frustrated with the content and the repetition that the game has for me after almost four years of playing it.

I played EverQuest 2 in May and there was a lot I liked about that game. It really expanded my views on and understanding of how MMORPGs work, and how some things are really great and others fail miserably. EQ2 also enhanced my frustration with WoW as I saw a less-popular game implement features that should have been patently obvious to the WoW developers as having enormous value. And to an equal extent, I had the same vice-versa view with EQ2 (woe to the map developer in that game).

Unfortunately I was not able to raid in EQ2 because I got to level 42 and quit. In another post I’ll outline why.

My guild welcomed me back, but I’m not playing my druid; I am far too burned out on Wicker, and I’m completely enamored of bow-using classes. That means I’m playing a huntard. A future post will go into details as to why I’m playing a hunter, why I played a hunter in Lord of the Rings Online, and why I played a ranger in EverQuest 2.

It’s good to be back.

03
Mar

happy raider

Last night we downed Leo the Blind, Morogrim, and Fathom-Lord in SSC, then Solarian in TK. For the most part, it was an uneventful night, except for one little thing on Fathom-Lord.

The raid leader went over the assignments for each of FL’s adds. A warrior was to tank the hunter and so on, and as I was going to be switched out for that warrior, I didn’t really pay attention. Then it turns out that the warrior is AFK and out of Vent, so I get his spot. There’s just one problem: I had no idea what I was doing.

The MT starts the pull and a series of events transpires that results in many of us dying. First, I didn’t aggro the hunter fast enough. Faerie Fire was resisted and I had to get in Growl range. Then I hear the other folks say, “The pet is killing everyone.” I thought to myself, “Hm, they should put a tank on the pet.” Yes, I was supposed to be that tank.

After we wiped, the raid leader asked for the warrior again, but he was still AFK. So somewhat grudgingly, they decided to go for another attempt with me tanking the hunter. I quickly went to BossKillers and read the tanking strategy for Fathom-Lord. I clarified a couple of items with the MT and we started the pull.

This time, I opened with two moonfires. That was enough to get the hunter to come toward me. I popped into bear form and did my tank rotation. His pet spawned, I picked him up, and I put a Mangle and 5 Lacerates on him. I alternated between the two targets, keeping Mangle and Lacerate up, and it worked beautifully.

Fathom-Lord dropped the Bloodsea Brigand’s Vest, Leggings of the Vanquished Champion, and Leggings of the Vanquished Defender. Imagine my surprise when I won the token for my tier 5 legs. It’s my first tier 5 piece, and I was very happy. Once I got back to Shattrath, I picked up my shiny new Nordrassil Feral-Kilt and put the Nethercleft Leg Armor on them, plus a Solid Star of Elune in the socket. Compared to my Forestwalker Kilt, I end up with more armor, more AP, more crit, more hit, and the same stam.

Don’t worry: these loot-happy posts are rare. I just like the story of my tier 5 legs. :D

26
Feb

my new home

Wicker has finally found a home, a guild with cool folks that I get along with and progression that matches where I want to be and what I want to do exactly. As a guild, we’re 6/6 SSC and 4/4 TK, and 2/5 MH. But the guild lost some key folks in the past month, so we’re sort of re-learning Vashj and Kael, and while that may be frustrating for the long-term guildies, for us new folks, it’s very exciting and an excellent opportunity to find our place in the guild.

The GM knows this, I’m sure.

It’s kind of funny how I ended up joining them. I was standing around in the Aldor bank, unguilded, and I received a tell from the guild’s rogue class leader. He asked if I were looking for a guild, I said “sure,” and within minutes I had a ginvite and I was on my way to SSC to do Morogrim and Vashj (I remembered to get the vials quest this time).

Last night after the raid, some of us were standing around in Shattrath and I found out one of my new guildies has the elusive Deathcharger’s Reins, aka Baron’s mount. Here’s a pic I snapped:

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Too bad he’s butt-ugly.

11
Feb

thoughts on attunements

Back in the old days of Azeroth, before draenei and Outland were retconned into World of Warcraft lore, there was a well-defined dichotomy in the endgame, establishing a clear separation between the “casuals” and the “raiders.” This dichotomy was enforced by poor itemization in the pre-raid dungeons (Boots of Elements come to mind).

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Blizzard tried to fix this with 20 man raids like AQ20 and Zul’Gurub, but by the time these raids came out, the player base had established a new cadre to fill in the gap: the “casual raider.” The separation between player type was no longer completely enforced by the guilds, but rather on how much effort the player wanted to expend in order to raid. New guilds were formed to tap into the casual raider focus.

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Casual raiders are players who want to raid, but don’t have the time, energy, inclination, or some combination of the three to progress as fast as the hardcore raiders. The creation of this new group was enabled by the dawn of a new age in World of Warcraft raiding, with better itemization in Dire Maul (hello mp5 and +dmg) and the easy slack-off in the huge 40 man raids. Since the big raid guilds had beaten Molten Core and Blackwing Lair, the details of those encounters were well-known. And with 39 other people in the raid, slackers in the casual raid guilds could go afk or die early or whatever, and still get some gear here and there. It was just slower, which was no biggie when you’re getting an epic or two each month.

Oh yeah, I forgot to mention that back then, epics were really, really hard to come by for 98% of the player base.

The pre-Outland raiding scene was limited only by what the specific guilds wanted to do and how they wanted to do it; attunements weren’t really a roadblock. Molten Core attunement was accomplished via a simple Blackrock Depths run. Onyxia attunement, on the Alliance side, was pretty damn easy. The Onyxia attunement for the Horde was difficult by comparison (the elite dragons come to mind) but accomplished with 5 man groups rather than a raid. And the Blackwing Lair attunement was so easy it’s almost laughable: just click the Orb behind Drak after you kill him in yet another UBRS run. AQ20 and Zul’Gurub didn’t require attunement, and neither did AQ40 (I guess opening the gates was an attunement for everyone). The biggest and baddest raid of them all, Naxxramas, required the expenditure of gold for some materials, depending on your rep with the Argent Dawn.

Fast forward to Burning Crusade and we see a whole new raiding scene. Blizzard introduced an entirely new, complex scheme for attunement to raid dungeons. Karazhan requires a fairly simple quest chain that has the nice byproduct of gearing people up a little bit. Serpentshrine Cavern and Tempest Keep used to have a difficult attunement involving running a lot of heroics in addition to completing Karazhan, Gruul, and Magtheridon.

Wait. Used to? What happened?

Blilzzard discovered that the difficulty curve was too great. Guilds were farming Karazhan but having a lot of trouble with Gruul and Magtheridon. Despite the intention in progressive difficulty, guilds were bored fighting the same two bosses over and over and wanted to attempt the higher content. So Blizzard removed the SSC and TK attunements.

The Black Temple and Mount Hyjal attunement chains stayed. Hyjal attunement is straightforward: get the quest, kill Vashj and Kael, get your vials, and there you go. Black Temple attunement is much, much more complicated, involving a deep lore-based quest chain starting in Shadowmoon Valley and taking you through SSC and TK, then Mount Hyjal, where you have to kill Archimonde. You have to complete both tier 5 raids as well as Mount Hyjal to even set foot into Black Temple. It’s long, difficult, and involved quest chain.

So imagine the uproar and excitement when Blizzard decided to remove the attunement requirement for Hyjal and Black Temple as of patch 2.4. The hardcore raid guils are upset that something that is so hard and important is being removed, while at the same time excited that they’ll be able to recruit a little bit easier. Coriel at Blessing of Kings sums up his opinion nicely:

[For] raiders, quality of reward needs to match the challenge overcome. However, it is generally accepted that the first few bosses of T6 content are “easy” and really are not worthy of the quality of loot that they drop. But this is acceptable because Kael and Vashj are so difficult. Early T6 bosses do not just reward you for beating the T6 boss, they also reward you for killing Kael/Vashj.

Essentially, the first few T6 bosses are “reward bosses”. There are other reward bosses in the game: Void Reaver in Tempest Keep, the Chess event in Karazhan, the drakes in Blackwing Lair.

But with the attunement removal, you don’t need to kill Kael/Vashj, so the challenge ceases to match the reward, and thus there’s a lot of complaining. People are allowed to skip the hard content and access the easy bosses with over-generous rewards.

Meanwhile, phoenix_singing gives another perspective about the immediate effect:

This won’t affect raiding any more than the lifting of SSC/TK attunements did. You’ll have more people going in, but you won’t necessarily have more people downing Archie/Illidan. Most guilds who are serious about clearing the content will poke their heads in, recognize that they need the T5 gear, then return to SSC/TK to collect said gear while boosting themselves through the process with loot from the easier T6 bosses. Those are the ones this change will impact the most: the ~3 times a week guilds who are working to progress, who are serious about downing bosses and seeing content, but are moving more slowly for whatever reason. I know my raid alliance has no plans to skip T5 bosses; but for many guilds, it would make sense to go back and face the Vashj/Kael challenge with some early T6 loot.

People in blues and greens who poke their heads in? Will totally get their heads chewed off by the mobs. Nom nom nom. They won’t stay in there (unless they like death :P), so they won’t have any impact on raiding either. :]

Then you’ll have the people who are truly casual who want to poke their heads in just to see what it looks like. If they aren’t serious raiders, it does no harm for them to be in there either. After all, a majority of those casuals who go in are simply there out of curiosity. Some may be interested in actually doing the content someday, but most will pop in, look around, then go back to their normal thing.

Ultimately, I believe making the game more fun and accessible to the larger playerbase is a good thing. I think it’s hard to argue against that.

07
Jan

a hard lesson, indeed

My rogue, who is in a mix of Kara and PvP epics, joined the best Horde guild on my server (Nightfall on Thunderlord). The guild is working on Illidan. Today they had a SSC and TK run to key folks for Hyjal and BT.

This guild gave me a spot. They counted on my skill, and knew that gear would come. It was a dream come true for me after three years in the game.

So I did the BT attunement chain up through Akama’s Promise, just like I was supposed to. Then we killed Vashj, and I was #7 in dps, which is pretty good considering my gear and the fact that I had 1700 AP raid-buffed. Vashj dies, I go to loot my vial, and I see that her corpse isn’t sparkly.

I had dropped the quest and didn’t realize it. I didn’t hear the raid leader remind us to get the quest if we didn’t have it (they were keying 7 others). After we killed Fathom-Lord, I even thought about it, but didn’t check. For some reason, I never gave Hyjal attunement any thought. I was so focused on Black Temple.

As this is the last time Nightfall is running SSC and TK, it was my one and only chance. Thus, it was over for me before it even began. Assuredly my days in Nightfall are numbered, and understandably so. [Update: I'm still in the guild. We'll have to see if another key run is ever scheduled.]

I know it’s just a game, but I am disappointed in myself and angry that I let down the people who gave me a chance. Game or not, these folks put a lot of time and effort into it and they were going to make sacrifices to take in someone who, gear-wise, wasn’t ready. I’m not being too hard on myself, and ultimately, it reminded me that I always have to pay attention to the details in everything I do. One small mistake cost me a major WoW goal. I’m just thankful it didn’t cost me a job or a friend.

My sweet fiancee cried, she was so upset.

Here I am at Vashj after the kill; that’s me to the bottom-left of Vashj.

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Details, people. It’s all in the details.