Archive for the 'General' Category

14
Feb

the prodigal raider returns

I wish I could explain my absence as being the result of purchasing an island and retiring there, but the truth is, for quite a while, I just didn’t feel like playing MMOs or talking about them. I still read MMO blogs, but the post counts in my RSS reader crept ever upward as I devoured them less and less. I got into EVE pretty strongly but then that fizzled. The new MMOs on the market, like Aion, were just disastrously no-fun. I even tried a brief return to WoW when the “looking for dungeon” thing was released. It was fun for a week or so, but then the fatigue set in and I deactivated.

For a couple of months, I just didn’t play MMOs at all. I bought a house and focused on all that that requires. I spent a lot of time working on work stuff. Thanksgiving came and went. I bought a few PS3 games, like Assassin’s Creed II, Ratchet & Clank, and Dragon Age, but I didn’t play them. I just lost interest in games.

Then the massive snowstorm hit the Midwest in early December and I found myself holed up at home every damn day. As the temperatures plunged to the single digits and below, my man cave (where I keep my game systems) became inhospitably cold. I began to feel that urge to play an MMO, to sink my time into something that would both keep me entertained and warm.

And such as it was that I found myself in Norrath again.

I set some goals for myself: 200 AA by the expansion, my mythical, level an alt to 80. I did make it to 200 AA on my SK, and I did level my coercer to 80 (and got his fabled epic), but I failed on my mythical. I did everything up to Phara Dar, but every time I did VP, something kept me from finishing the quest. The raid would fall apart, or they’d save Phara Dar for the next night and then not invite me, or we’d attempt him and people would go linkdead. Ironically, my wife got her mythical on her warden, which she rolled on December 27 and leveled to 80 in a couple of weeks. My brother got his mythical as well. I’m happy for them, but I’m sad that I never achieved that goal. I realize that there’s a level 90 quest that gives you the clicky from mythicals, but meh. I really wanted mine.

Still, we preordered Sentinel’s Fate and the three of us (wife, brother, me) have been playing way more than I’d care to admit and we’re excited about the expansion. Now I just need to decide which character to play.

18
Oct

finally, eve becomes fun

The past couple of days in EVE have been quite exciting. I left the dead corporation I was in and joined The Greater Goon (also known as Groon). I had originally planned to join GoonFleet but I started feeling like I’d just disappear in their ranks, and they can be pretty rough on inexperienced players. Groon is just as bitchy but more accepting of new players, even encouraging them to get blow’d up as much as possible using the corp’s Rifters.

I’ve liked EVE since the day I first played it, but I’ve always felt like it was a relationship going nowhere. With this game, it is absolutely vital to make friends or find a corp to do stuff with. It changes everything.

Meanwhile, I finally built up enough standing to do the lowbie Sisters of Eve epic mission arc, which is pretty fun. I’m doing it all in my Kestrel, and with my missile skills as high they are, I one-shot everything. Someday I’ll have a challenging mission, but it won’t be with these Level I agents.

Speaking of missiles, my Manticore fitting is 99% done. I just have to finish training Cloaking IV and I’m good to go. I need to start mentally preparing myself to lose the Manti. Groon likes to tackle, and we use a lot of cheap frigates to do so. The Manti was 20m, which isn’t particularly cheap, but it’s also not a tackler. I’ll likely park it in our 0.0 HQ and bring it out when we assault stations and battleships.

I’m going on my first PVP op tomorrow. I’ll let you know how it goes.

03
Oct

eve update

I haven’t been actively playing EVE, meaning I haven’t flown my ships and blown stuff except for one mission. Since I haven’t had the time to really invest in increasing standing and saving up LP, I’ve been working on my skills. I finished Core Competency Standard last night and have almost finished Caldari Soldier Elite. My missile skills are very impressive (Battleship Missile Launcher Standard, for example) but I want to expand into something a little different, so I’m going to start training toward a Manticore stealth bomber. That means Cloaking, Remote Demolitions, Caldari Frigate V, and a host of other skills.

The other two people in my corporation quit the game, so I’m on the lookout for a new corp. I never really did anything with them, so I’m hoping I can find an active corp that I can do stuff with, so I’m not flying solo all the time. Thing is, I have no idea how to go about finding a new corp. In a lot of ways, I’m still a noob in this game.

I sure do love it though.

03
Oct

my return to norrath, again

A lot has happened in the two months since I last posted. I reactivated WoW, played for a while, and deactivated. My wife started playing Aion. And most importantly, I started working a lot at my new job, where I am in charge of product development. And I bought a house. So I haven’t had a lot of time to play MMOs, and my interest in them was fairly lacking anyway.

But remember in my last post, I said:

I plan on reactivating EverQuest II when GU53 comes out.

Well, GU53 came out, and I reactivated. I needed something to disappear into for an hour or so to chill out after work. And just as I expected, Norrath felt like home again. The changes in GU53 aren’t particularly drastic, but they make the game a little bit more casual, which is what I want in these last few months before the new expansion comes out. There are lots of nice conveniences, like Lore & Legend items serving as quest starters and increased spawn rates for nameds. The achievement system is clever, but nothing new. I do like that it serves as a sort of guide for things to do.

My real interest in returning to EQ2 is in my new gnome illusionist, Joybuzz. He’s level 23 with 30 AA. You read that right: 30 AA at level 23. Now for you PVP folks, this isn’t impressive. But for us PVE carebears, it’s not too common. It was only possible (for me anyway) because of the new AA slider, which I put at 100% and left there for 9 hours of gameplay. Having 30 AA at level 23 makes me feel very, very powerful. In fact, I can solo even-con ^^^ nameds.

My brother’s WoW account deactivated so he bought an EQ2 time card and reactivated as well. He’s playing a conjuror. I think the illusionist/conjuror duo will be a lot of fun. The nice thing is that, unlike in the past, we’re not rushing to some kind of goal. Getting level 80 isn’t a big priority. For once, we’re going to enjoy the journey.

At this point, my only goal is to reach 80 by the time Sentinel’s Fate comes out. It seems very lofty!

19
Aug

mmo mmshmo

In my most recent post, I told you that I was playing WoW again. But I wouldn’t go so far as to say “I’m addicted.”

In fact, other than a Winterspring here and there, I haven’t been playing much. I did spend some time this weekend leveling a warlock with my wife, via Refer-a-Friend. That was fun; we got to around 27 (took about 9 hours) and then we tired of it a bit. The more things change, the more things stay the same.

There currently isn’t an MMO that consumes my time, and to that extent, I haven’t really had much to say about them lately. I can update you with my EVE goings-on, but other than training Targeting V on my main and Gallente Industrial IV on my miner alt, I haven’t been playing.

I think that I’m a casual now. I like to log in, play for 30 minutes or so, and then log out. This is true of WoW and EVE. I don’t know if that will change any time soon, but admittedly, I plan on reactivating EverQuest II when GU53 comes out.

See? The more things change, the more things stay the same.

In non-MMO news, I accepted a new position at a software company so that will be consuming so much of my time that all of this MMO talk may very well be moot.

We’ll see!

14
Jul

Joy and Pain

I don’t know what it is about EQ2 that makes me more emotionally invested it in than other MMOs that I currently play or have played in the past. In terms of the number of hours spent playing, I’ve invested far more into WoW than EQ2, maybe tenfold or even more. It’s a dizzying concept to grasp, but bear in mind that I played WoW for four-and-a-half years, and a lot of that was spent raiding on several different characters, all of whom needed fantastic gear, rep grinds, badges, and so on.

But with EQ2, I find myself caring more about each hour I spend in game than I ever did in WoW. It’s like an hour in EQ2 is more valuable than an hour in WoW; perhaps it’s because EQ2 is less grindy, or maybe it’s because EQ2 has so much more to do and I want to maximize my efficiency. WoW also does a much better job of leading you from point A to point B so you can spend more time doing what you set out to do.

A couple of nights ago, I was playing my then-65 ranger with my wife on her 48 illusionist and my brother on his 80 wizard. We mentored down to my wife’s level and ran the Eye for Power HQ, along with that ridiculously painful related quest where you have to kill Webclaw. The Webclaw quest involves killing placeholder after placeholder after placeholder to spawn a named for an update. When our named spawned, someone stole him from us so we had to do it all over again. Yet, we were victorious and finished both quests, which put Ipswich at 66 with 72 AA.

As I ran around Feerrott the next day, picking up lizardman parts for the Lore and Legend quest, I arrived at the realization noted in the first paragraph of this post. For each hour I put into the game, I wanted to extract as much growth as possible, whether it’s AA, or gear, or a quest update, or whatever. If I didn’t accomplish something after my playtime, I’d walk away somewhat frustrated. Yet at the same time, if I logged in and overplayed with dungeon run after dungeon run, I’d feel burned out and tired. I needed to find the balance.

The key to that balance is playing a class you enjoy, building a certain bond with your character, and most importantly, managing your own expectations. I used to think it was important to have a plan for each play session. We’re going to do this HQ, or that epic update, or the other shard run. With trying to manage my time, plus my brother’s time, plus my wife’s time, I started to feel less like a Ratonga Ranger and more like an Erudite Project Manager.

It’s good to have goals. Success feels good. Accomplishments feel good. But sometimes being goal-oriented can, well, ruin the fun. With trying to plan an evening of activities every time we logged in, the excitement got sucked out of it as my focus switched from doing what sounded fun to making sure everyone was happy. Like the old cliche says, when it starts to feel like a job it’s no longer a game.

I left Feerrott last night feeling like a new rat. Now that I can manage my own expectations, I don’t feel as pressured to manage everyone else’s.

17
Jun

grouping: the best and worst MMO feature

I’m a goal-oriented person. I like to set goals, work toward them, achieve the goals, and then do something else. When it comes to MMOs, this personality trait can be both enormously exciting and devastatingly frustrating.

Sometimes my goals are individually achievable. For example, if my goal is to get 140 AA, I can do that on my own. I don’t have to depend on anyone else.

Other goals require one or two other people. Grabthar’s tier 1 gear, for example, only required two other people: one person to mentor down to, and another to help clear the zone (he also made the gear).

And still other goals require five additional people, or 11 additional people, or 23 additional people. Those are the frustrating goals. Those goals have too many dependencies, too many avenues of failure caused by other people. My goal for Sedition, my fabled epic weapon, falls into this category.

As a rule, I like grouping with other people. Playing EQ2 long enough finally indoctrinated me into the groupthink (with apologies to Orwell). I like tanking, I like being a lynchpin, and I like the feeling of success.

What I don’t like is trying to bring those five people together, trying to make sure they are as committed to my goal as I am, and trying to make sure all five people will meet the expectations of everyone else in the group.

Perhaps I am too demanding of other people. In my day job, I work in a leadership capacity. I have deliverables. The people who work with me have to get their work done in a timely manner in order for us to ship software on time. Otherwise, we fail.

My last few grouping engagements in EQ2 have been very unsatisfying. In one case, the guy leading the group took a two hour afk to go eat dinner, right in the middle of the dungeon that he organized. This has happened more times than my razor-thin patience can deal with. So I don’t want to group with that guy anymore, which in itself is very unfortunate because he’s an otherwise awesome guy. I’m not the guy’s dad; I can’t make him schedule runs for after dinner or whatever. I’m at his mercy if he’s in my group.

The obvious solution is to find other people to group with, either within the guild, in another guild, or a pickup group. That starts the whole process over again. If I log in and I’m not making progress toward a goal, I don’t want to play. That’s just how I am.

That means I have to find another goal to work toward. In EverQuest II, that means playing my ranger, who dinged 56 last night. While I’m playing Ipswich, I’ll occasionally give a thought to Grabthar’s equipping Sedition.

Someday.

15
Jun

survival of the fad-dest

There has been quite a bit of discussion in the MMO blogosphere about hardcore vs. casual, difficult vs. easy, and what the next generation MMOs will have to do in order to compete. Quite a bit of this discussion was fueled by Blizzard’s further nerfing of Ulduar and the change in patch 3.2 to support faster travel on mounts.

I don’t play WoW anymore, but all of this got me thinking about EverQuest II a bit. Game Update 52 comes out tomorrow and adds some controversial additions. First, spell ranks are changed. Gone are the days of App4 and Ad3 and M1. Now there are Journeyman (formerly Apprentice 1-4), Adept (formerly Adept 1), Expert (formerly Adept III), and Master. Second, research assistants are being added to the game. They will take one spell and upgrade it to its next rank. So your Expert rank of Nefarious Sacrament can be upgraded to Master without you having to buy the spell on the broker. Supposedly it takes about a month for the research assistant to upgrade a level 80 Ad3 to its M1 equivalent.

These changes were added to make EverQuest II a bit easier for all the new folks who are coming from WoW, WAR, AoC, and so on. The old system of spell ranks and new names for upgraded spells was very confusing for new players. And getting a Master was either an exercise in frustration (farming for it) or a very expensive proposition. SOE solved the problems by redesigning the spell system and making the spell upgrade process a bit less daunting.

Longtime EQ2 “hardcores” cried foul, understandably. They don’t want the game ‘dumbed down,’ and they worked hard for their spell upgrades. Further, they feel that people don’t even need their masters if they don’t raid. And so on and so forth.

In my opinion, whatever gets more people to try the game—and stick with it—is more important to me than placating the people who want things to stay the same. I do understand where they are coming from: change is difficult to deal with, the time we spend on these games is enormous and it feels like something is lost, and EQ2 specifically has a great community that the players don’t want tarnished by kids coming from WoW.

But in order to ensure the survival of EQ2, Sony has to adapt. They have to adapt to the rules that WoW has implicitly enforced on MMOs. Thankfully, if EQ2 is no longer to your liking, there are other hardcore MMOs like Vanguard or EVE. And if EQ2 is still too hard for the new players, they’ll stick with Runes of Magic or the old standby, World of Warcraft.

My only hope is that SOE remains agile enough to backpedal on a change that ends up bad, like the fighter hate changes they rolled back a few months ago. I am willing to try new things, support the changes that SOE is putting in, and help new players get into the (IMHO) best MMO on the market.

As one of my guildies recently said, “It’s really a good thing that EQ2 is good enough and popular enough for people to get upset about it.”

11
Jun

just another ding post

Something amazing happened last night. I witnessed an instant transformation, a transition from young and weak to mature and powerful; it was as if suddenly I was imbued with power and tradition, and I was seemingly unstoppable.

Grabthar dinged 80.

This is my first level 80 character in EverQuest II. It’s been quite a journey. Even though I’ve been playing EQ2 for less time overall than World of Warcraft, I feel more emotionally invested in my EQ2 characters. It’s so much easier to get attached to them. It’s as if they live their own lives when I’m logged off.

This is, of course, mostly to SOE’s credit. The game itself completely supports as little or as much immersion as you want. If you just want to hunt monsters and upgrade your gear, have at it. If you want to have a home, and stuff to put in it, you can do that without killing anything. And everything in between.

Beyond what SOE provides for us in the game, there’s the community that has built up around it. EverQuest II simply has one of the most dynamic and involved communities I’ve personally seen in an MMO. Sure, public chat has its fair share of discussions about politics, and other games. It’s when you group with others that the game really seems to take on an identity wholly different from World of Warcraft.

I’m not even sure how to explain it, and I don’t really know the source of it, as I’m still learning, even after four and a half years of owning the game. All I can say is that last night, I tanked Sebilis for the first time, at level 79, and the people in my group (three from the guild and two not) were so patient and helpful as I effectively learned how to tank in EQ2. Our templar was in Sebilis for the last update for his epic, and even he was patient. We were all in voice chat—another big difference from WoW, where I never even used its voice chat—and they offered tips, advice, and criticism as we moved through it.

I dinged 80 around midway through. It got pretty late, and things started to get sloppy here and there, so we called it with the intention to finish it tonight. I recalled to the guild hall and the guild master made me five pieces of T1 with my void shards as well as a belt, so already I have substantially better gear for tanking Sebilis tonight.

I can’t wait to see what happens next!

08
Jun

the road to sedition

Yesterday I did some mentored shard runs on Grabthar (I’m up to 12 now) and dinged 78 in the process. Seeing 80 right there on the horizon, I decided to work on the grind over the next few days, achieving 35% XP toward level 79. I have been doing this in Kunzar Jungle.

Why Kunzar Jungle? One reason: City of Jinisk rep for my epic weapon timeline. I have already farmed up the Teren’s Grasp rep, I completed the Dragoon K’Nae heritage quest, and I learned the Sathirian language via the Mysterious Black Tome. Now all I “need” for the prerequisites to my epic timeline is the 40,000 rep with Jinisk. I’m presently at about 12k, so I don’t have much farther to go.

Of course, this is just stuff I need to get out of the way. The actual timeline is much more intense, with several heroic dungeon runs, lots of names to kill, and various mobs to farm. I’m actually very excited about kicking off the quest when I ding 80. The timeline doesn’t look too difficult, and it’s nowhere near as groan-inducing as the ranger epic quest.

I’m generally a goal-oriented person. I set goals for myself and I work toward them. This is true both in real life and in MMOs. In MMOs, my goals are usually something special to me and my character, such as getting 700 agility for my no-raid hunter in World of Warcraft (pre 3.1). I’ve always had a bit of a love-hate relationship with Grabthar, but I’ve finally realized (and accepted) that he’s my main, he’s fun to play, and I’ve already succeeded in so many ways with him that I should go the distance.

Thus begins my travel down the road to Sedition.