I don’t know what it is about EQ2 that makes me more emotionally invested it in than other MMOs that I currently play or have played in the past. In terms of the number of hours spent playing, I’ve invested far more into WoW than EQ2, maybe tenfold or even more. It’s a dizzying concept to grasp, but bear in mind that I played WoW for four-and-a-half years, and a lot of that was spent raiding on several different characters, all of whom needed fantastic gear, rep grinds, badges, and so on.
But with EQ2, I find myself caring more about each hour I spend in game than I ever did in WoW. It’s like an hour in EQ2 is more valuable than an hour in WoW; perhaps it’s because EQ2 is less grindy, or maybe it’s because EQ2 has so much more to do and I want to maximize my efficiency. WoW also does a much better job of leading you from point A to point B so you can spend more time doing what you set out to do.
A couple of nights ago, I was playing my then-65 ranger with my wife on her 48 illusionist and my brother on his 80 wizard. We mentored down to my wife’s level and ran the Eye for Power HQ, along with that ridiculously painful related quest where you have to kill Webclaw. The Webclaw quest involves killing placeholder after placeholder after placeholder to spawn a named for an update. When our named spawned, someone stole him from us so we had to do it all over again. Yet, we were victorious and finished both quests, which put Ipswich at 66 with 72 AA.
As I ran around Feerrott the next day, picking up lizardman parts for the Lore and Legend quest, I arrived at the realization noted in the first paragraph of this post. For each hour I put into the game, I wanted to extract as much growth as possible, whether it’s AA, or gear, or a quest update, or whatever. If I didn’t accomplish something after my playtime, I’d walk away somewhat frustrated. Yet at the same time, if I logged in and overplayed with dungeon run after dungeon run, I’d feel burned out and tired. I needed to find the balance.
The key to that balance is playing a class you enjoy, building a certain bond with your character, and most importantly, managing your own expectations. I used to think it was important to have a plan for each play session. We’re going to do this HQ, or that epic update, or the other shard run. With trying to manage my time, plus my brother’s time, plus my wife’s time, I started to feel less like a Ratonga Ranger and more like an Erudite Project Manager.
It’s good to have goals. Success feels good. Accomplishments feel good. But sometimes being goal-oriented can, well, ruin the fun. With trying to plan an evening of activities every time we logged in, the excitement got sucked out of it as my focus switched from doing what sounded fun to making sure everyone was happy. Like the old cliche says, when it starts to feel like a job it’s no longer a game.
I left Feerrott last night feeling like a new rat. Now that I can manage my own expectations, I don’t feel as pressured to manage everyone else’s.
